
Sculptris will effectively divide the mesh's UV coordinates so that the whole UV map is equally shared on the whole mesh, but it's also possible to distribute the UV space according to the number of vertices in an area rather than the size of the faces. Once the paint mode is entered, it's not possible to change the shape of the mesh any more except by loading a previous saved file.

By using the OBJ format is it possible to exchange the mesh between Blender and Sculptris in both directions, as both can import and export the format.Īfter the shape of the mesh is defined, you can start painting it to create the UV map.

The program is able to run even with many polygons uninterrupted on older hardware, but if it should ever crash for some reason it will recover the last session at the next start.ĭuring the modeling process can textures be used as brush shape to draw detailed patterns with real polygons onto your model. Usually you work with hundred-thousands of polygons when creating your mesh and afterwards use Sculptris' "Reduce Brush" tool to bring the polycount down to a number that is reasonable for your targeted use. Sculptris is superior to Blender's sculpting mode as it adds more polygons to the model to describe the shape instead of just moving existing polygons around. It is not recommended though to enable the feature again once you disabled it because all asymmetric details will either be removed or mirrored on the other side again. By default will Sculptris mirror your actions on one side of the mesh to the other side, but that feature can be turned off.

It is recommended to start modeling without the intention to make a serious model at the beginning and to just try out how the tools work. The easiest way to learn Sculptris is learning by doing.
